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Post by toddkauranen on Jul 18, 2007 6:51:20 GMT -8
Modeling skills of a seasoned modeler
Rapid sculpting of larger global surfaces to design direction.
Conscience of developing three views as well as design line work.
Good communication with studio support, engineering and designers
Can use a spline to read and develop surfaces.
Can read a three view engineering drawing.
Can use all studio shop machinery.
Always looking for ways to improve tools, procedures and novice staff.
Should have some background in art. Portfolio of past work /which probably won’t be automotive.
Can make and use all modeling tools.
Knows how to place modeling staff, to skill set.
Deadline sensitive.
Professional attitude / servant/leader
None of this reflects any of the digital end of things, i.e. milling, alias, etc. Personalities……..your on your own with this.
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Post by Steve Austin on Jul 18, 2007 7:05:11 GMT -8
Todd, A very appropriate post considering the general state of the industry. Much of todays sculpting is via alias and machine automation but cannot compare to the subtleties gained by hand modeling. Steve
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Post by basilp on Apr 22, 2009 18:53:04 GMT -8
Steve, I agree, while I am not a pro with Alias - I do use another surface modeler (Rhinoceros). The real issue is the visual interface involved with 3D computer modeling. You're interpreting a 3D model on a 2D screen. We'll just have to see where the technology takes us. On the other hand, "Never say never" - I am a mechanical engineer by trade and I remember a fellow engineer telling me computers are only good for drawing circles and straight lines. That was in 1983 - Now look how far we have come!
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